
Frost White
A downloadable game for Windows and Linux
Frost White
Input out, Frames in
Frost White is a fully remote multiplayer scene,
running on a single CPU core server.
Everything, including rendering, happens on the server.
Client only sends its input and displays received frames.
Can you wallhack?
No, what you see is what you get.
You get frames, not player positions.
Can you teleport?
No, you send your input (keyboard, mouse), not your position.
Can you run client on potato?
Yes, client does only network and window logic.
Use WASD to move.
Use mouse and arrow keys to look around.
Linux client has issues with fullscreen and mouse.
With avg ping of 40ms, game delivers 50 FPS with no significant lag.
Frame size is 16KB (128x128).
Player limit is 4.
CPU info
MHz: 2500
L1 cache: 32 KB
L2 cache: 4 MB
L3 cache: 16 MB
Published | 1 day ago |
Status | Released |
Platforms | Windows, Linux |
Author | Nichita Ciuprin |
Genre | Simulation |
Tags | 3D, Black and White, Dark, First-Person, Low-poly, Multiplayer, Shadows |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Multiplayer | Server-based networked multiplayer |
Download
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